![]() They also makes uses of LOT of bones per characters. Instead of having character with as few polygons as possible and high detailed textures to simulate the details (which is used in realistic games), Ark does it in reverse with high polygon models with flat colors sets on the textures. It's a method that has been used in quite some games ever since the PS2, but never at the lenght they went. The method that Ark have used for this game is like the latest Guilty Gears Xrd. A 2K texture is about 1MB and a 4K is about 2.75MB in size when uncompressed. To give you a comparaison, a game like Injustice 2 has about 18x to 34x 2K or 4K texture PER character. I wouldn't be surprised if each character only have 2 textures that are at 2048x2048 (2K) in size. To put it simple, the game doesn't use 2K and 4K textures in masses like other games with graphics that aims to look realistic. The method used by Ark when modeling their 3D model is something quite simple and easy to reproduce, but it's not widely used because it's one of the biggest pain in the butt when it come to the Q&A. The game is only a few GB in size because of how it has been made.
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